/**
* Creates a new scene media object
* This is a virtual prototype meant to be inherited by overrideing its methods
* @constructor
*/
function AxScene()
{
AxMedia.call(this);
this.context = null;
}
AxScene.prototype = Object.create(AxMedia.prototype);
/**
* Sets the context for the scene media.
* The context is needed to perform all loading, saving, of resources, reading and writing of data by the scene media.
* @param {Axis} context The context to be set. It's an instance of axis, which the scene media will work with
*/
AxScene.prototype.SetContext = function(context)
{
this.context = context;
};