new AxInput()
Creates an object instance of AxInput
AxInput is used to contain the input received by all input devices
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Methods
AcquireInput(inputName, inputType) → {AxProperty}
Acquires an input property. If the property does not exist, it will be created.
If a property of the same name, but of different type exists, returns null
Parameters:
Name | Type | Description |
---|---|---|
inputName |
AxString | The initial (starting) point of the ray |
inputType |
AxParameterType | The initial (starting) point of the ray |
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Returns:
The acquired property or null if a property with the same name, but of different type exists
- Type
- AxProperty
GetInputControls(result, inputNames)
Fills an AxInputControls with the input properties corresponding to the given names
Parameters:
Name | Type | Description |
---|---|---|
result |
AxInputControls | A list to be filled with AxProperty properties from the input, corresponding the the given property names |
inputNames |
String | AxString | Names of input properties. Can be a single name or multiple comma separated names |
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