/**
* Create a new AxInputDevice
* AxInputDevice is the base class of Axis devices, which manage input from keyboard, mouse, gamepads, joystics and etcetera
* @constructor
*/
function AxInputDevice()
{
}
/**
* Sets the context for the input device
* @param {Axis} context The instance of Axis, to which the input device will apply
*/
AxInputDevice.prototype.SetContext = function(context) { };
/**
* Updates the device.
* This method is called continuously on each rendering iteration
*/
AxInputDevice.prototype.Update = function() { };