/**
* Creates a new graphics device 2D texture
* This constructor shouldn't be called explicity, but instead the graphics device should create its texture
* @constructor
*/
function AxDeviceTexture2D()
{
}
/**
* Updates the texture with the given data
* @param {Integer} data The pixel data to update the texture with
* @param {Integer} width The width in pixels of the texture data
* @param {Integer} height The height in pixels of the texture data
*/
AxDeviceTexture2D.prototype.Update = function(data, width, height) { };
/**
* Gets the pixel data of a texture
* @param {} data
*/
AxDeviceTexture2D.prototype.GetData = function(data) { };