Source: Graphics/AxDeviceTexture2D.js

/**
 * Creates a new graphics device 2D texture
 * This constructor shouldn't be called explicity, but instead the graphics device should create its texture
 * @constructor
 */
function AxDeviceTexture2D()
{
    
}


/**
 * Updates the texture with the given data
 * @param {Integer} data The pixel data to update the texture with
 * @param {Integer} width The width in pixels of the texture data
 * @param {Integer} height The height in pixels of the texture data
 */
AxDeviceTexture2D.prototype.Update = function(data, width, height) { };

/**
 * Gets the pixel data of a texture
 * @param {} data 
 */
AxDeviceTexture2D.prototype.GetData = function(data) { };

Documentation generated by JSDoc 3.5.3 on Mon Feb 19 2018 20:39:26 GMT+0200 (FLE Standard Time)