/**
* Creates an object instance of AxInputModel
* AxInputModel is the base for input models which perform manipulations according to the received input
* An input model can, for example, be used to automatically control camera with mouse/keyboard or gamepad or respond to mouse input to rotate an object of interest in the scene
* @constructor
*/
function AxInputModel()
{
}
AxInputModel.prototype.Process = function() { };