Class: AxWebGLShader

AxWebGLShader()

new AxWebGLShader()

Creates a new graphics device shader This constructor shouldn't be called explicity, but instead the graphics device should create its shader
Source:

Methods

(static) AxMatrixToGLUniform(axMatrix, glUniform, offset)

Private Translates data from a AxMatrix to a GLUniform
Parameters:
Name Type Description
axMatrix AxMatrix The input matrix whose data is to be translated to the GL uniform
glUniform Float32Array The GL uniform, where the matrix' data is to be translated
offset Integer The offset in matrix elements, at which the translation to the GL uniform should start
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(static) AxVector3ToGLUniform(axVector3, glUniform, offset)

Private Translates data from a AxVector3 to a GLUniform
Parameters:
Name Type Description
axVector3 AxVector3 The input vector whose data is to be translated to the GL uniform
glUniform Float32Array The GL uniform, where the vector's data is to be translated
offset Integer The offset in vector elements, at which the translation to the GL uniform should start
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(static) AxVector4ToGLUniform(axVector4, glUniform, offset)

Private Translates data from a AxVector4 to a GLUniform
Parameters:
Name Type Description
axVector4 AxVector4 The input vector whose data is to be translated to the GL uniform
glUniform Float32Array The GL uniform, where the vector's data is to be translated
offset Integer The offset in vector elements, at which the translation to the GL uniform should start
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AddOperation(shadingOp, colorOp)

Adds an operation to the shader
Parameters:
Name Type Description
shadingOp AxShadingOperation Type of shader to add
colorOp AxColorOperation Type of color operation
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ClearOperations()

Clears all operation from the shader
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CompileShader(vertexShaderCode, pixelShaderCode) → {Boolean}

Private Compiles a vertex shader and a pixel shader
Parameters:
Name Type Description
vertexShaderCode String Source code of the vertex shader
pixelShaderCode String Source code of the pixel shader
Source:
Returns:
True if compilation was successful. If unsuccessful, returns false and stores the error in compilationMessage
Type
Boolean

GetOperation(index, shadingOp, colorOp)

Gets an existing operation's parameters
Parameters:
Name Type Description
index Integer Index of an existing operation to be set
shadingOp AxShadingOperation Returned type of shading operation. Returns as wrapped in an object
colorOp AxColorOperation Returned type of color operation. Returns as wrapped in an object
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GetOperationCount() → {Integer}

Gets the number of operations the shader has
Source:
Returns:
The number of operations the shader has
Type
Integer

GetParameterAddress(parameterName) → {Integer}

Gets the address of a paramter of the shader
Parameters:
Name Type Description
parameterName AxString Name of the parameter to get address for
Source:
Returns:
Address of the parameter with the given name
Type
Integer

IndexOf(shadingOp) → {Integer}

Private Gets the first index of occurence of the given shading operation
Parameters:
Name Type Description
shadingOp AxShadingOperation The operation for which to search
Source:
Returns:
The index at which the given operation was found in the shading operations collection. If not found, returns -1
Type
Integer

Release()

Release any resources allocated by the device
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SetFakeParameter(address, index, value) → {Boolean}

Sets a fake parameter and returns whether succeeded Fake parameters are such paramters that do not actually exist in the shader program and/or need some special treatment instead of just being set straight to the program The reason of having fake parameters is usually for when a the specific graphics device can't directly match Axis' architecture. Also when there's a need to intercept when a parameter is passed
Parameters:
Name Type Description
address Integer Address of the parameter whose value is to be set
index Integer For indexed parameters, the index to set. For regular paramters should be 0
value Object Value to set to the parameter at the given address and index
Source:
Returns:
True if the parameter was successfully set.
Type
Boolean

SetOperation(index, shadingOp, colorOp)

Sets an existing operation's parameters
Parameters:
Name Type Description
index Integer Index of an existing operation to be set
shadingOp AxShadingOperation Type of shader to add
colorOp AxColorOperation Type of color operation
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SetParameter(address, index, value)

Sets a value to a parameter at the given address at a given index
Parameters:
Name Type Description
address Integer Address of the parameter whose value is to be set
index Integer For indexed parameters, the index to set. For regular paramters should be 0
value Object Value to set to the parameter at the given address and index
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Update(compilationMessage) → {Boolean}

Updates the shader according to its shading operations
Parameters:
Name Type Description
compilationMessage AxString Returned message from the update
Source:
Returns:
True if the update was successful. If the update was unsuccessful, returns true and an error should generally be returned in compliationMessage
Type
Boolean

Documentation generated by JSDoc 3.5.3 on Mon Feb 19 2018 20:39:27 GMT+0200 (FLE Standard Time)