Class: AxCamera

AxCamera(context)

new AxCamera(context)

Creates a new camera
Parameters:
Name Type Description
context Axis The context to use for the camera
Source:

Methods

BuildMatrix(transform)

Builds the camera transformation matrix, based on a parent transform
Parameters:
Name Type Description
transform AxMatrix The parent transform on which to build the camera's own transform.
Source:

CastVector(screenCoords) → {AxVector3}

Returns a vector which projects from given coordinates on the camera screen into scene space. The returned vector is normalized Camera must have its matrices built in order for this method to work. This should normally not be an issue, since matrices of the camera are built by the BuildMatrix method, which is routinely called. If needed, call BuildMatrix() explicitly before calling this method.
Parameters:
Name Type Description
screenCoords AxVecto2 The coordinates of the point on the screen, from which to project the ray. The coordinates must be in the range [-1, 1] from left to right and from bottom to top of the screen
Source:
Returns:
A normalized vector, oriented along a point on the camera screen
Type
AxVector3

GetPixelSpaceCoords(worldPos) → {AxVector2}

Calculates the projected 2D coordinates on screen for a 3D point in space. Coordinates are in screen space, in the interval [-1, 1]
Parameters:
Name Type Description
worldPos AxVector3
Source:
Returns:
Type
AxVector2

GetScreenSpaceCoords(worldPos) → {AxVector2}

Calculates the projected 2D coordinates on screen for a 3D point in space. Coordinates are in pixel space
Parameters:
Name Type Description
worldPos AxVector3
Source:
Returns:
Type
AxVector2

ProjectVector(vector) → {AxVector3}

Returns a vector which is projected onto the camera screen from given point in scene space Camera must have its matrices built in order for this method to work. This should normally not be an issue, since matrices of the camera are built by the BuildMatrix method, which is routinely called. If needed, call BuildMatrix() explicitly before calling this method.
Parameters:
Name Type Description
vector AxVector3 The coordinates of a vector in scene space
Source:
Returns:
The screen space coordinates of the vector, projected onto the camera screen. Coordinates are between the range [-1, 1] from left to right, bottom to top and back to forward
Type
AxVector3

Documentation generated by JSDoc 3.5.3 on Mon Feb 19 2018 20:39:26 GMT+0200 (FLE Standard Time)