Class: AxInput

AxInput()

new AxInput()

Creates an object instance of AxInput AxInput is used to contain the input received by all input devices
Source:

Methods

AcquireInput(inputName, inputType) → {AxProperty}

Acquires an input property. If the property does not exist, it will be created. If a property of the same name, but of different type exists, returns null
Parameters:
Name Type Description
inputName AxString The initial (starting) point of the ray
inputType AxParameterType The initial (starting) point of the ray
Source:
Returns:
The acquired property or null if a property with the same name, but of different type exists
Type
AxProperty

GetInputControls(arg1non-null, arg2) → {AxInputControls}

Fills an AxInputControls with the input properties corresponding to the given names Accepts one of the following parameters set: 1. AxInputControls and a String 2. String
Parameters:
Name Type Description
arg1 AxInputControls A list to be filled with AxProperty properties from the input, corresponding the the given property names
arg2 String | AxString Names of input properties. Can be a single name or multiple comma separated names
Source:
Returns:
The input controls for the given names. If an AxInputControls parameter is provided, it coincides with the returned value
Type
AxInputControls

GetInputControls_1(result, inputNames)

Fills an AxInputControls with the input properties corresponding to the given names
Parameters:
Name Type Description
result AxInputControls A list to be filled with AxProperty properties from the input, corresponding the the given property names
inputNames String | AxString Names of input properties. Can be a single name or multiple comma separated names
Source:

Documentation generated by JSDoc 3.5.3 on Wed Jan 17 2018 17:06:57 GMT+0200 (FLE Standard Time)