Source: Input/AxInputDevice.js

/**
 * Create a new AxInputDevice
 * AxInputDevice is the base class of Axis devices, which manage input from keyboard, mouse, gamepads, joystics and etcetera
 * @constructor
 */
function AxInputDevice()
{
}

/**
 * Sets the context for the input device
 * @param {Axis} context The instance of Axis, to which the input device will apply
 */
AxInputDevice.prototype.SetContext = function(context) { };

/**
 * Updates the device.
 * This method is called continuously on each rendering iteration
 */
AxInputDevice.prototype.Update = function() { };

Documentation generated by JSDoc 3.5.3 on Mon Feb 19 2018 20:39:26 GMT+0200 (FLE Standard Time)