Source: Engine/Input/AxInputModel.js

/**
 * Creates an object instance of AxInputModel
 * AxInputModel is the base for input models which perform manipulations according to the received input
 * An input model can, for example, be used to automatically control camera with mouse/keyboard or gamepad or respond to mouse input to rotate an object of interest in the scene
 * @constructor
 */
function AxInputModel()
{
}

AxInputModel.prototype.Process = function() { };

Documentation generated by JSDoc 3.5.3 on Mon Feb 19 2018 20:39:26 GMT+0200 (FLE Standard Time)